Steve & Ian now had to turn their idea into a reality. Was it a book? Or a game? Was it for children? Or for adults? The manuscript passed around Penguin editors for a year before a decision was finally made to publish The Magic Quest. When Penguin received the synopsis of The Magic Quest, she didn’t quite know what to make of it. And so, under its working title, The Magic Quest, the gamebook concept came into being. They would create an individual quest in which the reader becomes the hero of his own adventure, using the mechanic of jumbled paragraphs and a simple dice-based combat system. Why not a simple solo role-playing game presented within the pages of a book? This would get the concept over much more effectively than a dull manual. But the pair came up with a much more interesting idea. This was to be a sort of ‘how to do it’ manual an introduction to the world of FRP games. Steve Jackson and Ian Livingstone, the young founders of Games Workshop tried to persuade Penguin to publish a book on the growing Fantasy Role-Playing (FRP) hobby. Penguin Books had taken a stand to promote a new book called Playing Politics. It all started in 1980 at Games Workshop’s annual Games Day exhibition at the Royal Horticultural Hall in London. "This book certainly has the coveted distinction of being the first one that nailed it, the one that everybody talked about, the one that really put gamebooks on the map and completely changed the landscape of fantasy books forever."
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